Search results for: Charles Siegel

Time Travel and Getting to the Past with Charles Siegel

Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books.

Aliens in Mage with Charles Siegel

The World of Darkness is full of supernatural horrors, demonic entities, subterranean monsters, and bygone creatures, but how about aliens? In the second episode celebrating weird stuff from space, Charles and Terry talk about the Ka Luon, the Zigg’raugglurr, the Hui:xa, and the Watchers in the Deep and the mortals who love them.

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Sources of Magick: Nodes with Charles Siegel and The Major Arcana with Secrets of the Masquerade

We talk with two creators about their Storyteller Vault creations. Charles Siegel, discusses Sources of Magick, a book on Nodes, what they could be, and how to use them. The second interview is with Secrets of the Masquerade on their Major Arcana Optional System which is a system to make magick dynamic during a game of Mage with changing rules to reflect the ebb and flow of the Spheres.

Making Sense of Paradigm, Practice, and Instruments

Mage: The Ascension 20th Anniversary Edition was a leap forward in how a character does magick with ⁠focus ⁠but how do we bring instrument, practice, and ⁠paradigm⁠ alive at the table? ⁠Charles Siegel⁠ walks through optional systems, high level explainers, and his reference work, ⁠Prism of Focus⁠.

STV Roundup: Magick Corporations, Hollow Earth Adventures, and Texas Fiction

This week we talk to Charles Siegel about big money Traditions corporations and minor Spheres for Night-Folk allies, Jenna Flohr about running adventures in the Hollow Earth, and TL Webb on Mage fiction in North Texas.

How Linear Magic Works in M20 Sorcerer

Charles Siegel walks us through creating linear magic effects for M20 Sorcerer from start to finish. He explains aspects, rituals, dice pools, and complications and what makes Awakened magick different.

Paradigm Deep Dive: Jewish Mysticism

Hermetic, Batini, Taftâni, and Chorister magick often invokes concepts in Jewish mysticism but what beliefs and practices do they draw from? Charles Siegel talks Jewish mysticism and how to use it in your games.

M20 Sorcerers, The Hermetic Hipster, Etherite Fiction and a Mage MUSH

Four guests! Charles Siegel talks about adding sorcerers to M20, the Hermetic Hipster talks new Tradition Backgrounds, TL Webb talks mages in Texas, and Thrice Great introduces a persistent text Mage game you can go join.

Worlds of Darkness: Mage/Demon the Fallen Crossovers

Many world cultures refer to servants of greater powers who guide humanity and other servants of darker powers who tempt us. What if the latter started out as the former? Demon: The Fallen builds a world where a war occurred in heaven where those who fought for the right to reveal themselves to humans were banished from creation…until now. Demon as a system plays very well with Mage and Terry Robinson and Charles Siegel will guide you though adding those who saw paradise lost to your chronicle.

Devices and Wonders: Items of Magick in Mage

Terry speaks with Charles Siegel, author of Mystic Armory about the magickal things Mages of all stripes make like wonders, devices, artifacts, inventions, charms, gadgets, grimoires, and principiae. Also discussed are the “gadget” of nuclear weapons introduced in Fallen Tower: Las Vegas, the best-ever-charm Unbullets, and more importantly, how to introduce wonders and devices into your chronicles.