Search results for: Initiates of the Art

Tomes of Magick: Initiates of the Art

Mages can reach levels of power that can level mountains and carve Realms in the Horizon that follow their every whim, but where do they start, what can you do with an Arete of one, and how do you not get accidentally launched into the Umbra? Adam and Terry talk Initiates of the Art, the first in a series of books that outline mages at various steps on the Path of Thorns.

Tomes of Magick: Masters of the Art

What lies beyond mastery? Mage has provided tantalizing hints of archmages capable of leveling mountains with a thought but Masters of the Art gives rules and setting for these walking demigods. Adam and Terry walk through arch-allies, arch-nemeses, and of course archspheres as well as some alternatives to archmastery.

Next book: Mage the Ascension: Revised Core Book – NEW EDITION!

Tomes of Magick: The Book of Chantries

On today’s show we announce the winner of “The Enlightened Grimoire” and Adam Simpson discusses “The Book of Chantries”; what chantries, nodes, labyrinths and Horizon Realms are; the Nephandi; the Umbra and the Umbrood; quintessence; why Mages create Horizon Realms; the barabbi; the Ascension War; Doissetep; the Avatar Storm; Technocracy Constructs; Adam’s DIY ethic; plot hooks; Dreamspeakers; the weaknesses of “The Book of Chantries;” the seasons of chantries; the Order of Hermes; the EuthanatosHouse of Helekar; Lodge of the Gray Squirrel; Mecha; the Hollow Ones orphan chantry; Harry Potter; “Initiates of the Art;” chantries as echo chambers; marriage and children between Mages; utilities and supplies; getting to know acolytes; using portals; chantries for Virtual Adepts and the Sons of Ether; couriers; Umbral Courts.

Join us next week! Joseph Aleo interviews Bill Maxwell about the revised “Tradition Book: Virtual Adepts.”

One Dot Sphere Effects

So what can one dot in a Sphere do, even at low Arete? Quite a lot, turns out. Charles and Terry walk through every 1 dot effect in Mage: The Ascension 20th Anniversary Edition (M20) they could find and how to use them in your Mage game.

Tomes of Magick: Orphan’s Survival Guide

The Ascension War is an epic struggle for control of reality but not everyone wants to be part of that war as some fight just to survive. How can a faction-less mage make it in Mage’s urban fantasy setting while staying safe and independent? Orphan’s Survival Guide picks up and expands where Destiny’s Price and Outcasts: A Players Guide to Pariahs left off and Adam and Terry walk you through it.

How to Run A Street Level Game

Mark Hope discusses street level games: what street level games are, how to make your game a success and resources you can use to bring your game to life.