Tomes of Magick: Digital Web

Tomes of Magick: Digital Web

Hosts Adam and Terry discuss Digital Web for Tomes of Magick; a call for help with example play sessions; the book Gödel, Escher, Bach; a place where all mages can experience digital magick; Mount Qaf and ancient conspiracies; Spy’s Demise, the ultimate neutral ground for trading information; tips for passing rumors to players; updating details to 2018; “Information wants to be free;” how technical should you get; story ideas in the Digital Web.

Tradition Book: Virtual Adepts

Tradition Book: Virtual Adepts

On today’s show Bill Maxwell joins us to talk about “Tradition Book: Virtual Adepts,”; his grandparents screenwriter Ernest Pagano and actress Norma Drew and their influence on him; how he got involved with Dungeons and Dragons and Vampire: The Masquerade and LARPs and writing for video games; why he was such a terrible player; adapting Star Trek: Starfleet Academy video game to a role playing game using Savage Worlds to play with his kids; why he chose Savage Worlds over Fate; Ten Candles RPG; his work on Fading Suns; how he came to work on revising the Tradition Book: Virtual Adepts; the Ascension War; working with co-writer Gary Glass; the influence of cyberpunk on Virtual Adepts; Grant Morrison’s The Invisibles and Alan Moore’s Promethea; Pythagoras in Bill’s book, Shadowpath (The Lost Gods Cycle Book 1); Alan Turing, Tesla, Jack Parsons, Aleister Crowley and L. Ron Hubbard; how the tools of the Virtual Adepts were adapted by the Alt Right; how he would update the Virtual Adepts to the 21st century; the Syndicate; being visited by the F.B.I.; the T Virus; spheres, trinary computers and tarot decks.

Tomes of Magick: The Book of Chantries

Tomes of Magick: The Book of Chantries

On today’s show we announce the winner of “The Enlightened Grimoire” and Adam Simpson discusses “The Book of Chantries”; what chantries, nodes, labyrinths and Horizon Realms are; the Nephandi; the Umbra and the Umbrood; quintessence; why Mages create Horizon Realms; the barabbi; the Ascension War; Doissetep; the Avatar Storm; Technocracy Constructs; Adam’s DIY ethic; plot hooks; Dreamspeakers; the weaknesses of “The Book of Chantries;” the seasons of chantries; the Order of Hermes; the Euthanatos’ House of Helekar; Lodge of the Gray Squirrel; Mecha; the Hollow Ones orphan chantry; Harry Potter; “Initiates of the Art;” chantries as echo chambers; marriage and children between Mages; utilities and supplies; getting to know acolytes; using portals; chantries for Virtual Adepts and the Sons of Ether; couriers; Umbral Courts.

Join us next week! Joseph Aleo interviews Bill Maxwell about the revised “Tradition Book: Virtual Adepts.”

Enlightened Grimoire

Enlightened Grimoire

On today’s show Charles Siegel joins us to talk about the Enlightened Grimoire, a book that contains every single rote ever published and updated for Mage: The Ascension 20th Anniversary Edition rules. We discuss the Soft Apocalypse RPG I’m working on based on Will McIntosh’s book and the game mechanics I’m considering to run it (Strain, Fate Core, Savage Worlds, GURPS, Simple World, etc); the 1,500 rotes that appear in 200 pages of the Enlightened Grimoire; why he wrote the Grimoire; the How Do You DO That? book; who he consulted to write the Grimoire; the biggest challenge he faced writing the Grimoire; the most popular rotes and his favorite rotes; why he prefers to play Spirit Mages; how he got into role playing games and Mage; how his Chronicles have changed over the decades; the types of Chronicles he likes to explore; future projects he’s working on for the Storytellers Vault; advice for writing material for the Storytellers Vault; tools he used to wrote the Grimoire; Paradox: The Brainstorming.

Razors and Thunderbolts: The Ksirafai

Razors and Thunderbolts: The Ksirafai

On today’s show Travis Legge joins us to talk about his release for the Storytellers Vault, Razors and Thunderbolts: The Ksirafai. We discuss my locksmith who plays Dungeons and Dragons; how Travis got into role playing games; Teenage Mutant Ninja Turtles & Other Strangeness; the Satanic panic; how he became a game publisher; the shows and games he releases on YouTube and Twitch; the tools he uses to manage his career; what are the Ksirafai; the appeal of Mage: The Sorcerers Crusade; Serenity; some of the characters featured in Razors and Thunderbolts: The Ksirafai; the Scroll of Firearms book he wrote for Exalted, Bloody but Unbowed and Clanbook: Nahema for Vampire: The Masquerade; advice for writing for the Storytellers Vault.