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Whether you’re discovering Mage for the first time or returning after years away, Mage: The Podcast is your guide to one of tabletop gaming’s richest and most rewarding settings.

Tomes of Magick: The Other Side of the Coin

Tomes of Magick: The Other Side of the Coin

We’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition.

La Otra Cara de la Monera is an 18-page one-shot for two to five players that introduces the Traditions, Sphere magic, Resonance, Paradox, Avatars, and magical Focus through an investigation into a series of horrific supernatural crimes.

The trail leads from an impossible murder scene to corrupted young mages, the Nephandus Mark Frazier, and an expanding metaphysical void that may eventually consume the surrounding neighborhood.

We break down all seven scenes, examine the five pregenerated characters, and discuss what happened when the adventure was actually run for a table containing both new and experienced World of Darkness players.

World of Darkness: France

World of Darkness: France

Pooka begins a new Tomes of Magic miniseries about licensed Mage books that never appeared in English.

The first subject is Le Monde des Ténèbres: France, a rare 1997 French World of Darkness supplement. Its Mage chapter presents a highly personal vision of Awakened France: Breton Verbena, technocratic influence over European institutions, Etherites at Futuroscope, an isolated French region of the Digital Web, Jules Verne working with Marauders, an awakened AI, and a system for changing the rules of reality itself.

The book is imaginative and packed with unusual chronicle hooks, but does it actually help a Storyteller run Mage in France?

Mage, Reality, and Looking Back at That First Interview

Mage, Reality, and Looking Back at That First Interview

For the first episode I sat down with Satyros Phil Brucato, one of the main creative forces behind Mage. I asked him the dumb obvious question. What is this game, actually? He said: Mage is a game about reality on the brink. I’ve been chewing on that ever since. Because it was true in the ‘90s when the game came out. It was true in 2018 when we talked. And honestly, in 2026 it might be the most true it’s ever been, which is either exciting or alarming depending on the day.