Not every bit of lore persists through a game’s history and today we’re talking the things shed after first edition and how to bring them back like active Oracles, node-seeking spiders, Nephandic pure forms, and more.
Stealing from Oneshots: Cyberpunk, Through the Breach, and Yazeba’s Bed & Breakfast
One shots give you a taste of another game but what can we take from them? Terry and Pook talk choice bits from Cyberpunk Red, Through the Breach, Yazeba’s Bed & Breakfast and more.
What Would You Change in Mage? System and Setting
What would you change in Mage? Today we asked Darker Days Radio’s Bryce Perry, Jackalope Live Action Studio’s Matthew Webb, Plastic Age Production’s Travis Legge, and author James Sambrano what they’d change.
Adding Romance to Games with Friday Stout and Sebastian Yūe
Mages are human. Love and romance are parts of their lives, so how do we add them? Friday Stout and Sebastian Yūe join to talk their project How to GM Romance which gives systems for romance plus plenty of ST advice.
Our Brilliant Ruin with Justin Achilli and Rachel J. Wilkinson
What would you do if you knew the world were in its last days? Our Brilliant Ruin from World of Darkness writers Justin Achilli and Rachel J. Wilkinson asks this question and we talk tools, methods, inspirations, and ideas for gaming in a world that’s dying.
Tomes of Magick: Land of Eight Million Dreams
The Hsien are said to be the changelings of East Asia… but that’s… a stretch, so why not use them in your Mage game instead? Adam and Terry talk Shinma, Hanumen, Suijen, and tasty tasty dragon's nests in Land of Eight Million Dreams.
Running and Playing Low Mage Count Games
Sources run the gamut for how many mages are running around the World of Darkness, how should your game change based on their commonality? Terry and Bryce talk low mage counts games and how to run them.
Creating Metaplot Between Editions with Michael Mercere
Metaplot can be hard to approach, so how do pick what to add? How do you fill in what happened since Avatar Storm? Terry and Michael talk Avatar Storms, the Sphinx, STV supplements, and many many factional plot hooks.
Tomes of Magick: World of Darkness: Demon Hunter X
The Year of the Lotus added East Asian elements to many gamelines, what can Mage players take from the supplements for other lines? Adam and Terry talk the Shih, the Shen, and ass tattoos in World of Darkness: Demon Hunter X.
Amnesia and Anamnesis: Memory in Mage
Mages can live centuries with minds both powerful and fluid, how do we feature memory as a central story idea? Bryce and Terry talk the Mind Sphere, strategic forgetting and There Is No Antimemetics Division.

