hunters

Tomes of Magick: Halls of the Arcanum

Ascension’s Right Hand was all shotguns and robots in dive bars, but maybe some brandy in a high-leather chair while discussion psychic phenomena or an ether frolic after some reading about vampyres*? If this sounds more your speed, get ready for the intrigue, investigation and interior design in Halls of the Arcanum. Adam and Terry guide you through the operations of the Arcanum, a secretive mortal research organization from the London Foundation House to the lodges dedicated to finding Damcar, secret city of Arabia. Just don’t get caught in the war between the White Priests and the Red Priests….that is if there is a war.

Tomes of Magick: Ascension's Right Hand

Mage can be a game about the inner journey towards Ascension through self-perfection. But someone still needs to take out the garbage…and shoot invading Technocracy cyborgs and mutants while that’s happening. Ascension’s Right Hand brings to light the unsung heroes of the Ascension War who work side-by-side with mages, knowingly or not to protect, aide, and serve our playing characters. Adam and Terry guide you through custos, consors, acolytes, familiars, and creatures stranger in Ascension’s Right Hand. Also, Terry sings briefly.