Mage Fiction – City of Darkness: Unseen

Mage Fiction - City of Darkness: Unseen

Pooka and Lee Webb revisit White Wolf‘s 1995 anthology City of Darkness: Unseen, a collection of interconnected stories featuring mages, vampires, werewolves, and wraiths.

This episode focuses on the Mage stories and examines magical hubris, the Technocracy, supernatural crossovers, and what makes fiction feel true to Mage: The Ascension.

Spoiler warning: Major story spoilers throughout.

Show Notes

I think hubris and discovery are the two that I was kind of rolling with.

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

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Crossover: Werecat in the Ascension, Part 1

Crossover: Werecat in the Ascension Part 1

The cats are out of the bag! Adam is joined by Pooka for a tour through the Bastet, the werecats of the World of Darkness, and the many ways they can complicate a Mage: The Ascension chronicle.

📄 Transcript of Crossover: Werecat inbthe Ascension, Part 1

Show Notes

Never underestimate what a target word count and a heaping ladle full of passion can get you.

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

Become a supporter of Mage: The Podcast.

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Dark Destinies

Dark Destinies

What makes tie-in fiction actually feel like Mage: The Ascension? Pooka and Lee Webb explore selected stories from Dark Destiny and Dark Destiny 2: Proprietors of Fate, two World of Darkness horror anthologies filled with Technocrats, Nephandi, historical occultists, former mages, reality shifts, ecstatic rituals, and more than a few questionable decisions.

Spoiler warning: Major plot details are discussed throughout.

Show Notes

That which we perceive outside contains only what we can perceive inside.

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

Become a supporter of Mage: The Podcast.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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Reality Deviants Book Club: Algernon Blackwood

Reality Deviants Book Club: Algernon Blackwood

Adam and Pooka discuss Algernon Blackwood’s fiction, his occult interests, his fascination with nature, and what his stories can teach Mage: The Ascension Storytellers about the sublime, supernatural uncertainty, spirits, Correspondence, Awakening, and psychological horror.

Show Notes

A note on the 1910 wilderness novella

The episode discusses Blackwood’s use of material drawn from Algonquin-speaking Indigenous cultures while distinguishing his Edwardian weird fiction from the living traditions he transformed.

📄 Transcript of Reality Deviants Book Club: Algernon Blackwood

Mage is vast and contains multitudes.

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

Become a supporter of Mage: The Podcast.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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Tomes of Magick: The Other Side of the Coin

Tomes of Magick: The Other Side of the Coin

We’re returning to Tomes of Magic in Translation with a Spanish-language introductory adventure for Mage: The Ascension 20th Anniversary Edition.

La Otra Cara de la Monera is an 18-page one-shot for two to five players that introduces the Traditions, Sphere magic, Resonance, Paradox, Avatars, and magical Focus through an investigation into a series of horrific supernatural crimes.

The trail leads from an impossible murder scene to corrupted young mages, the Nephandus Mark Frazier, and an expanding metaphysical void that may eventually consume the surrounding neighborhood.

We break down all seven scenes, examine the five pregenerated characters, and discuss what happened when the adventure was actually run for a table containing both new and experienced World of Darkness players.

Show Notes

  • Introducing new players to Mage
  • Spanish-language M20 material
  • Investigation using Sphere magic
  • Resonance and Paradox
  • Nephandi as introductory antagonists
  • Magical temptation and corruption
  • Focus, paradigm, and Avatars
  • Collaborative Sphere effects
  • Running the adventure as a one-shot
  • What worked—and what could be changed—after actual play

Spoiler warning: The adventure is discussed almost completely.

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

Become a supporter of Mage: The Podcast.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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Paradigm Shift: Gradient Descent

Paradigm Shift: Gradient Descent

What happens when a Mothership scenario is brought into Mage: The Ascension?

Adam examines Gradient Descent, a science-fiction horror scenario set aboard an abandoned android factory controlled by an AI called Monarch. The station contains valuable technology, discarded androids, copied human minds, unreliable allies, zero-gravity hazards, and an intelligence determined to make visitors question whether they were ever human.

The episode considers how to use the Deep as an Iteration X construct, how Monarch might connect to the Matriarch or Threat Null, and how the scenario can work for Technocrats, Tradition mages, Disparates, acolytes, or extraordinary citizens.

Show Notes

Make the Technocracy’s toys terrifying for your players.

World of Darkness: France

World of Darkness: France

Pooka begins a new Tomes of Magic miniseries about licensed Mage books that never appeared in English.

The first subject is Le Monde des Ténèbres: France, a rare 1997 French World of Darkness supplement. Its Mage chapter presents a highly personal vision of Awakened France: Breton Verbena, technocratic influence over European institutions, Etherites at Futuroscope, an isolated French region of the Digital Web, Jules Verne working with Marauders, an awakened AI, and a system for changing the rules of reality itself.

The book is imaginative and packed with unusual chronicle hooks, but does it actually help a Storyteller run Mage in France?

Show Notes

  • Le Monde des Ténèbres: France – A French-language World of Darkness sourcebook published by Ludis International in January 1997. The 247-page book covers the five principal World of Darkness game lines and was intended to launch a larger French series that never materialized.
  • Jules Verne Museum in Nantes – While Verne never lived in the building, its surroundings reflect the atmosphere which influenced his work.
  • Joseph-Marie Jacquard and the programmable loom – It revolutionized textile manufacturing by using interchangeable, punched cards to automate the raising and lowering of individual warp threads.
  • Minitel and the history of networking in France – Minitel was a pioneering French videotex network launched in 1980. The government distributed free terminals to telephone subscribers to replace paper directories. It became a massive pre-World Wide Web success, enabling millions to shop, check stocks, and chat until the service was retired on June 30, 2012.
  • Minitel at the Computer History Museum – The CHM highlights Minitel as a massive cultural and technological phenomenon that predated the World Wide Web by a decade.
  • Official Carnac Alignments– Recognized for its breathtaking medieval architecture and dynamic natural environment, it features a Gothic Benedictine abbey founded in 708 AD and a historic fortified village.
  • Mont-Saint-Michel and its Bay at UNESCO
  • Strasbourg Cathedral official – Considered to be among the finest examples of Rayonnant Gothic architecture.
  • Cité de l’espace in Toulouse– A major scientific discovery center and theme park dedicated to spaceflight and astronomy.
  • Guiana Space Centre – A spaceport to the northwest of Kourou in French Guiana, an overseas region of France in South America.
Zoning boards are where the fight against the Technocracy must needs be fiercest and firmest.

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

Become a supporter of Mage: The Podcast.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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Mage, Reality, and Looking Back at That First Interview

Mage, Reality, and Looking Back at That First Interview

When I started Mage: The Podcast back in 2018, I was nervous.

Not butterflies nervous. More like, okay, you know when you’ve committed to something out loud before you’ve fully thought it through and then you just have to live in that for a while? That kind.

Which, I’ve since decided, is probably the correct amount of nervous for anything involving Mage: The Ascension.

I’d only just found the game. I’d been poking around for podcasts the way you do, found stuff for Vampire, for Werewolf, even one for Changeling (which, sidebar, still criminally underrated, we’ll get there someday) but nothing really dedicated to Mage. I wanted to understand it. I wanted someone to just talk to me about it.

So I figured, well. If nobody’s doing it, I guess that’s me now.

I want to be clear that I was not the wise old guy with the sourcebooks. I was the guy at the table with too many questions and a soda he’d forgotten about. You know that feeling when someone starts explaining a game and something just clicks open in your brain? Not because they have The Official Answer, but because they have a way in? That’s what I was hoping to find. That’s what I wanted the show to be.

For the first episode I sat down with Satyros Phil Brucato, one of the main creative forces behind Mage. I asked him the dumb obvious question. What is this game, actually?

He said: Mage is a game about reality on the brink.

I’ve been chewing on that ever since. Because it was true in the ‘90s when the game came out. It was true in 2018 when we talked. And honestly, in 2026 it might be the most true it’s ever been, which is either exciting or alarming depending on the day.

Let me explain.

The original game grew out of this incredible weird moment — occult bookstores, goth clubs, zines, cyberpunk, a very specific ‘90s flavor of paranoia and possibility, that feeling like the world was maybe about to wake up or maybe about to eat itself. Mage took all of that and asked: what if your beliefs aren’t just your own private business? What if they push back on the world? What if reality is something people are actually fighting over, all the time, and most of us just can’t see it?

By 2018 that question had gotten a lot less abstract. Nobody needed to explain anymore why two people could look at the same event and come away with completely different versions of what happened. That was just Tuesday. Mage stopped feeling like a ‘90s artifact and started feeling like somebody had snuck a warning label onto the decade.

Now it's 2026 and look, I’m not trying to be gloomy here, but the situation has gotten genuinely strange. We’re not just fighting about what’s true. We’re fighting about what was made by a person, what was generated, what was edited, what some algorithm fed you because it figured you’d stay on the app another thirty seconds. I don’t think Mage fully saw that coming. Honestly that just makes it more interesting to me. The game keeps finding new ways to be relevant without trying.

One thing that stuck with me from that first interview — Satyros wasn’t precious about the old stuff. He said yeah, the ‘90s books were great (they really were), and they were very much products of the ‘90s. Some things were ahead of their time. Some cultural portrayals were made with good intentions and not enough understanding. He was just honest about it. And I appreciated that, because a game fundamentally about belief and power and who gets to define reality cannot be the kind of thing that sits in amber and says nope, we got it right, no notes.

The world moves. The game has to move. Otherwise what are we even doing.

Roleplaying in general has changed in ways nobody really mapped out ahead of time. Your game used to live at your table. Maybe a con. Now it lives on Twitch, on Discord (oh, and join our community on Discord), on a crowdfunding page, in a three-hour actual play video that somehow has a million views. A house rule can become a whole discourse before you’ve had your second coffee. It’s a lot.

Very Mage, honestly.

The thing I keep coming back to is the concept of focus in Mage 20. Paradigm, practice, instruments. Your mage has a specific belief about how reality works, acts on it in a specific way, and uses tools that fit their worldview. Not generic spell slots. Your prayer. Your code. Your tarot deck, your lab equipment, your old family story, the cigarette you light before things get bad, the conspiracy board in your kitchen that your roommate keeps asking about.

All of that is character. All of that is identity. All of that is yours.

That’s where Mage still gets me. It makes power personal. It doesn’t just ask what you can do. It asks why you think you’re the one who gets to do it. That’s a harder question. A better one.

Going back to that first episode now, I expected it to feel dated. I thought I’d cringe a little, you know how it is. Instead it just felt like opening a box and finding out whatever’s inside never actually stopped running.

What is real? Who gets to say? What do you believe, and what does believing it cost you?

You might think those were Mage questions.

Turns out they’re just questions. The game got there first, is all.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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In Defense of Prime

In Defense of Prime

Adam and Heilong talk all about Prime, the Sphere that turns Quintessence from airy theory into table-ready trouble. They tackle the “Sphere tax,” node-scrubbing, Primal Utility, Platonic ideals, and why Prime makes Mage’s reality-wrangling feel real enough to kick the furniture, and maybe rewrite the town.

📄 Transcript of In Defense of Prime

Show Notes

Executive Producers

Oracles

Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss

Archmasters

Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson

Acolytes

Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard

Become a supporter of Mage: The Podcast.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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Start Here

What is Mage?

Imagine a world where reality isn’t fixed, it changes depending on what people believe. In Mage: The Ascension, ordinary people awaken to the terrifying possibility that consensus shapes existence, and that with enough understanding and willpower, they can rewrite reality itself.

Unlike most fantasy roleplaying games, Mage isn’t about memorizing spells or leveling up. It’s about philosophy, belief, imagination, and the consequences of having the power to change the world. Every magical act asks a question: What do you believe is possible?

Whether you’re discovering Mage for the first time or returning after years away, Mage: The Podcast is your guide to one of tabletop gaming’s richest and most rewarding settings. We explore the game’s lore, rules, history, books, storytelling techniques, and the people who helped create it—all with the goal of helping you become a better player, Storyteller, and world builder.

Start with These Episodes

These five episodes are the best introduction to what makes Mage so unique. They cover the game’s core ideas, its origins, practical advice for your table, and some of the most fascinating corners of the World of Darkness.

If you’re only going to listen to one episode, start with What is Mage: The Ascension? featuring co-creator Satyros Brucato. It’s the perfect introduction to the game, and to everything that follows.

1. What is Mage: The Ascension?

⭐⭐⭐⭐⭐ Start here if you’re new to Mage

New to Mage? This is the perfect place to begin. Mage: The Ascension co-creator Satyros Brucato joins us to explain what makes Mage unlike any other roleplaying game—and why, decades later, players are still debating its ideas.

Perfect for: New players New players

2. The Gift, Twilight, and Grogs: Systems and Setting from Ars Magica

Before there was Mage, there was Ars Magica. Join Thrice Great as we explore the game that inspired Mage’s DNA—from troupe-style play and Covenants to a radically different vision of magic, wisdom, and consequences.

Perfect for: RPG Historians & Mage Veterans

3. Tomes of Magick: World of Darkness: Sorcerer

Not every magician is Awakened. Discover the hidden world of hedge wizards, miracle workers, alchemists, and occult practitioners as we unpack one of the most versatile, and often overlooked, magic systems in the World of Darkness.

Perfect for: Storytellers & World Builders

4. One Dot Sphere Effects

Think one-dot Spheres are weak? Think again. Charles and Terry break down every one-dot Sphere effect in M20, showing how the smallest magical abilities can become some of the most creative tools at your table.

Perfect for: Players & Storytellers

5. Tomes of Magick: M20 Book of the Fallen

The Nephandi are more than villains–they’re the nightmare at the heart of Mage. We explore Book of the Fallen, unpacking their philosophy, terrifying cosmology, and the storytelling tools that make them some of the most compelling antagonists in the World of Darkness.

Perfect for: Storytellers

Beginner Playlist: Learn Mage Without Getting Lost

New to Mage: The Ascension? Start here. These episodes explain the core idea of Mage, how magick works, what new characters can actually do, and how to bring the game to the table without getting buried in 700 pages of lore.

Contact us at magethepodcast@gmail.com with feedback and comments, and please help extend the reach of the show by sharing it with friends.

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Listen on Apple Podcasts, Spotify, YouTube, or your favorite podcast app.

Join our Discord server.