How do you brainstorm plot threads? How do you come up with Umbrood names, McGuffin descriptions or outline NPCs? Adam and Terry walk through their processes for coming up with plot and creating Mage-sounding non-sense.
Show Notes
– Creativity: A Short & Cheerful Guide (book) by John Cleese
- A Whack on the Side of the Head: How You Can Be More Creative by Roger von Oech, 1983 / 2008 (newer)
- A Kick in the Seat of the Pants by Roger von Oech, 1986
- Electric Bastionland by Chris McDowall
- Tome of Adventure Design by Matt Finch
- The Dungeon Dozen by Jason Sholtis
- Far Side Collection (newspaper comic strip)
- Legends of Tono
- The Classic of Mountains & Seas
- Kojiki (I recommend the Donald Philippi translation)
- Charles Dickens
- G. K. Chesterton
Executive Producers
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This was a surprisingly interesting discussion. I’m starting to get into not M:tA, but M:tAw, but I have been a GM for 30 years or so and some of the things you discussed are very relevant and worth continuing to work on. A very impressive layout of your ideas. Thanks!