Role playing games have changed over time and one new family of play options involve handing players ways to change the story outside of the actions of their characters. Matthew Dawkins is an in-house developer for The Onyx Path and talks with Terry about ways to bring metanarrative tools into your games as well as some healthy speculation about what M5 should be.
Also, if you see this before December 5th, another Matthew project, Mummy: The Curse 2nd Edition, is on Kickstarter. If you like what you hear, go back it!
Show Notes
- Guidelines to submit on The Onyx Path
- He-Man and Skeletor team up to fight Hordak
- Green Ronin’s Adventure Game Engine (AGE)
- The Extraordinary Adventures of Baron Munchausen, a game of playing rôles
- Fiasco RPG
- Paranoia RPG
- The Truman Show
- Zucker, Abrahams and Zucker
- John Scalzi’s Red Shirts
- It Came From the Late, Late, Late Show
- They Came From Beneath the Sea
- Redmoon Roleplaying live play of Mummy: The Curse 2e
- The King in Yellow by Robert W. Chambers
- Storypath Nexus
Executive Producers
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“There’s gaps in the hierarchy. You can fill them with your deeds.” That’s one of the reasons I appreciated the Avatar Storm in regards to playing Technocracy-centered campaigns. Otherwise, how to explain how a tightly-bureaucratic hyper-technology team of new characters would never get to exert any independence.
BTW, your discussion of the Technocracy was really well-thought through, especially the example of the Syndicate being baffled as to why RL 2019 got so out of control away from Technocratic control. (and the example how the Technocracy’s technology is being rejected by a lazy Consensus.) Wow! Those were real gems to find in a podcast. I think this direction would be a good direction for a next-gen Mage 5 in updating the RL era with in-game era.
Matthew had interesting thoughts and even if that’s not the avenue the game takes, I think it’s good fodder for storytellers in the mean time.