Why do some mages chant in Latin or Enochian, while others compose contracts to talk to spirits? Brian Johnson joins to talk about magick and language from demon-trapping incantation bowls to chaos magic's autohypnosis and how to use them in our games.
This Year in Mage: 2022 Review and 2023 Plans
What happened in the world of Mage: The Ascension this year and what is planned for 2023? Terry gives his end of the year thoughts on what Mage: The Podcast has done so far and what we plan to do and why we hope to do it.
Tomes of Magick: The Artisans Handbook
What’s the state of Enlightened technology in the 16th century? How do Craftmasons view Artificers? Adam and Terry talk sacred geometry, Ars Preclarus, and SC-era submarines in The Artisans Handbook.
Yithians, Shuggoths, and Star Spawn: Mythos Creatures in Mage
Tomes of Magick: Castles and Covenants
Werewolves have caerns, vampires have havens, what do magi have in the Renaissance? Adam and Terry talk Order strongholds, Doissetep, Horizon, and strange other places in Tomes of Magick: Castles and Covenants.
Rejects from Reality: Bygones
How have Bygones changed across editions, where do they come from, and how can we use them in our games? Josh and Terry talk theories, dealing with Paradox, how to make your own, and a hearty helping of plot hooks.
Emulating Magick Using Future Technologies with Steven Novella
Technomancers have a strange relationship with Paradox, so what of their tech is likely near and what's far off? Dr. Steven Novella, author of The Skeptics’ Guide to the Future discusses telepathy, AI experts, and pet chupacabras.
Tomes of Magick: Infernalism: The Path of Screams
The Renaissance world crawls towards the light of enlightenment but shadows lurk with infernalists, demons, and horrors. Adam and Terry talk the Absolute, Aesfotedia, and Ahrimanites in Infernalism: The Path of Screams.
A Divine Cold War: In Nomine to Mage
World of Darkness has varied views on the divine while In Nomine is clear: A distant god and a bitter lucifer brood while their angels and demons pursue their agendas. Griffin and Terry discuss how to jam that into Mage.
Tomes of Magick: Bygone Bestiary
The World of Darkness has mere than mere vampires and werewolves in the shadows. Bygone Bestiary describes the dragons, unicorns, firebirds, and stranger creatures in it and Adam and Terry talk the hits and misses.

