Tarot, Ouija, runes, and trances receive heavy play in RPGs but what about using lightning, fire, coffee grinds and roosters? David Whitworth author of Eye to the Void joins to talk historical divination in RPGs.
Mages of Duskvol: Missions, Clocks, and Lairs from Blades in the Dark
Can we use clocks to track finding a True Name? What if the Technocracy used Heat? Can we come up with good systems to represent flashbacks using Spheres? Charles and Terry talk systems to steal from Blades in the Dark.
Tomes of Magick: Crusade Lore
Crusade Lore is full of the bits that didn't fit into Sorcerers Crusade core with information on scourgelings, and town layout. Adam and Terry talk port logistics, gabled hats and war balloons in Tomes of Magick: Crusade Lore.
Arkham, Antarctica, and Aldebaran: Mythos Locations in Mage
What if the Dreamlands replaced the Maya, Innsmouth had wraiths, and Miskatonic University were the reality bubble of a Marauder? Bryce and Terry talk adding Mythos locations to Mage the Ascension. Show Notes No forests on flat earth – it’s real weird The Lovecraft Wiki – Really powered this episode The Control Wiki – Enter …
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Tomes of Magick: Sorcerers Crusade Core Book
1466 is a world where faith, science, and magick mix together in an uneasy brew. Mage: The Sorcerers Crusade core book kicks off the first historical period for Mage and Adam and Terry talk balloons, Ahl-i-Batin, and battle armor.
Setting up a Chronicle and Session Prep
What do you ask during chronicle planning? How do you set up for a first or tenth session? Victor and Terry talk how they prepare for a new chronicle as well as what session prep looks like at each stage of a story.
Tomes of Magick: M20 The Rich Bastard’s Guide to Magick
What’s a Marauder do with billions in the bank? What’s the richest Tradition? Adam and Terry talk the treasures of Doissetep, private towns, nanotech clouds and cold hard cash in M20 The Rich Bastard’s Guide to Magick.
Adjudicating Magickal Effects
Innsmouth, Azathoth and Yog-Sothoth: Trail of Cthulhu in Mage
The Great Old Ones may sit outside of reality, Horizon, or merely our front doors but how do we use the Cthulhu Mythos in our games? Bryce and Terry talk space gods and investigation systems from Trail of Cthulhu.
Tomes of Magick: M20 The Operative’s Dossier
How does terranorming work? Why are there so many wormholes in the Antarctic? What’s the Enlightenment level of a Brown Paper Bag? Adam and Terry dive into the zany goodness of The Operative’s Dossier.

