Mage: The Ascension contains all sorts of magickal books, but how do magic texts in our world go from unearthed to on a bookshelf? Translator and RPG writer, Brian Johnson talks paradigms, spells, and library adventures.
Tomes of Magick: Ascension
All things come to an end but Mage and Ascension, the last Mage book for eight years, provides five such endings. Adam and Terry talk the death of Senex, the return of al-Aswad, asteroid impacts and the Zigg’raugglurr.
Rich Bastard’s Guide to Magick with Lauren Roy
The Rich Bastard’s Guide to Magick adds magick for movers and shakers and two of the authors join us! Lauren Roy as developer and Josh Heath as author talk hypercars, Porthos’ grimoire and rich-ass Templars.
Mage Actual Play: Justice Ascendant
Terry ran a Mage one shot for some players with mostly D20 prior experience. The session highlights the power and morality of what a mage does in the hands of new players.
Tomes of Magick: Tradition Book: Virtual Adepts
The Mage: The Ascension Revised take on the Virtual Adepts mixes fashion, modernity, and a bit of 1e kookiness in with the last published Tradition Book. Adam and Terry talk the Turing virus, the Tesla vaccine, and mid-2000s clothing choices.
The Technocracy, Crowd Magick and Technomagick Crafts
The Technocracy is a staple of the Mage canon but it brings along with it assumptions on how science works. Victor and Terry discuss Occupy Horizon, crowd effects, and six new technomagick Crafts.
Tomes of Magick: Tradition Book: Verbena
The Verbena Circle introduced in the 90s is now grown and tackles the contemporary problems of some very old practices. Adam and Terry talk deadly healing, the limits of Merlin, and the Paths of the Wyck in Tradition Book: Verbena.
Belief Mechanics and Genesis of Legend Games with Jason Pitre
Jason Pitre is a writer and developer whose games often focus on beliefs and the fight to change them which really sounds like Mage. Jason is also a big Mage fan and talks how to adapt his work for your table.
Tomes of Magick: The Red Sign
Seeking to reverse the Curse of Caine, vampires say “dare we spit in God’s eye?” while mages grab a hose and say “hold my beer”. Adam and Terry talk forbidden texts, Cold War Technocracy, and so many NPCs in The Red Sign.
Paradigm Deep Dive: Chaos Magic with Yui
Chaos magic seeks to boil ritual to its essence and change the world while discarding the baggage of previous movements but how to add it to a Mage game? Yui joins to talk egregores, servitors, sigils, and Speed posters.

