Tradition Book: Sons of Ether gives a sneak peak of what the end times in the World of Darkness could be but first it shares much more. Adam and Terry talk Ethics Councils, missing archmasters, and some crackpot science.
Surrealism in Mage and Invisible Sun
Mage can often provide surreal moments but how do you run a game with the surreal baked in without breaking everything? Chazz and Terry talk surrealism in Mage, references, and things to steal from Invisible Sun.
Tomes of Magick: Forged by Dragon’s Fire
M5 and GMing for Penny Arcade with Patrick McNamara
Patrick McNamara ran a Mage hack based on Vampire: The Masquerade 5th Edition for Club Penny Arcade and shares his tweaks, hacks, ideas, and what it’s like running Mage: The Ascension for one of the most widely known groups in tabletop play.
Tomes of Magick: Tradition Book: Order of Hermes
The Order has lost Doissetep, waged a questionable war against vampires and lost many masters but the Hermetics are far from defeated. Adam and Terry talk new houses, new praxes, new rotes, and new chantries in Tradition Book: Order of Hermes.
With Witnesses: Pentex, the NSA, Orpheus Group, and the Arcanum
Sleepers wildly outnumber the Awakened but a few know something about the supernatural and use it to their own ends. Josh and Terry talk the Orpheus Group, Pentex, the NSA, and the Arcanum, what they know, and how to use them.
Tomes of Magick: Infinite Tapestry
The Umbra contains mysteries and wonders enticing to mages seeking wisdom and power. But how to navigate the Otherworlds and secure their boons? Infinite Tapestry answers this in spades and Adam and Terry talk patrons, realms and planets.
Umbra Explored: Distant Space and Strange Afterlives
Mage has many strange places and the Umbra doubly so but how can we use them in games? Charles and Terry talk Autochthonia, The Fortress of Government, The Far Shores, and the Copernicus Research Station.
Tomes of Magick: Dead Magic II: Secrets and Survivors
Dead Magic II tells of magicks rare or hidden but not yet gone, some ignored by the major players, and some that lay in wait. Adam and Terry talk rune magick, the Dreamtime, lightning divination, tikis, and of course the Salmon of Wisdom.
Setting Questions and Future Fates with Victor Kinzer
Mage is a big setting with big questions and Mage: The Ascension 20th Anniversary provides a set of Future Fates to help a Storyteller build there setting, but how do you use them? Victor Kinzer and Terry walk through the options presented and share their experience building Mage worlds.

