A bonus episode to go with our episode on Dragons of the East.
Adam Simpson offers some ideas for bringing East Asia into your Mage Chronicles.

A podcast for Mage: The Ascension players, storytellers, and World of Darkness fans.
A bonus episode to go with our episode on Dragons of the East.
Adam Simpson offers some ideas for bringing East Asia into your Mage Chronicles.
Dragons of the East vastly expands Mage Revised’s territory by outlining the Awakened world in large parts of East Asia. Adam and Terry review the major points like the mysterious new groups ranging across Mongolia’s steppes to the dense forests of Vietnam and an ancient conspiracy of the Dalou’laoshi that lurks in the edge of the Technocracy….maybe.
For over twelves centuries the Order of Hermes has pushed will as the key of magick, where do they stand in the 21st century? Stephen Michael DiPesa authored Tradition Book: Order of Hermes and Blood Treachery and shares where he thinks the Hermetics would be today.
Stephen’s written for a number of other games and White Wolf lines and shares his experiences as an RPG writer.
The Order of Hermes is cut off from the Horizon Realms that form the basis of its power and struggling to find its footing after realizing they can no longer destroy the Technocracy. What’s a Tradition to do? Declare war on the Tremere to try and get their stuff back! Blood Treachery advances the Revised metaplot with a bang weaving a tale of magick, blood, hubris, and guncotton in an exploration of what the Order has become but might yet be. Adam and Terry walk through what’s changed from the Hermetic magick that makes your blood explosive to the new Astral Courts and the revelations as to the true reason Mistridge fell.
JFK has just been inaugurated as president, Patrice Lumumba is assassinated, the Berlin Wall is built, Elvis returns, Motown is founded, and the Cold War is in full-swing but what’s going on in the Awakened world? Mage developer Satyros Phil Brucato walks through ideas in using the 1960s as a chronicle setting, how it’s informed by what came before, and how it sets the stage for our modern Ascension War.
With the masters gone, how is an Adept to achieve Mastery? By learning the secrets of the ancients through a mix of cultural outreach and maybe a little grave-robbing. Dead Magic explores the magic of the cradle of humanity, the ruins of Babylon, the forbidding tracts of North American of Arctic, and the visceral practices of Greece. Adam and Terry tour through the ruins of past magick and give recommendations on how to bring the contents into your game. Warning! This is a Black Dog Game Factory supplement and is a bit more gorey and bad-touchy than most Mage books.
Rusted Icon is the licensed provider of World of Darkness glassware, badges, decals, and LARP tools other neat stuff including a full line of Mage Sphere glasses, and Tradition and Convention decals. Khris talks about running a small business, working with White Wolf, and his love of roleplaying. Between now and December 1st, use the code ‘MTP20’ to get 20% off of your entire order.
World War II stands as a pivotal and maybe the pivotal event in the 20th century, but how did it change the Awakened world? Matthew Webb of Jackalope Live Action Studios talks through the war and post-war period from the war within the Technocracy, the split in the Traditions, the fallout for the Crafts, to how it set up the revolutions of the 60s.
In the wake of the Avatar Storm, Mage Revised refocused on earthly chronicles. What kind of games can you run there? How do you set a game at a college or office park? What’s does Node 4 mean when your chantry is mobile? The Bitter Road sets up the world of Revised and gives a dozen ways to run games in it. Adam and Terry share the best and worst parts.
Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books.