Tomes of Magick: Horizon: Stronghold of Hope

Tomes of Magick: Horizon: Stronghold of Hope

Mage games aren’t always at the gritty front lines of the Ascension War or hardscrabble games of survival, it has its places of wonder and hope. Horizon, the Stronghold of Hope is the seat of the Council of the Nine Mystic Traditions and there the nine Primii of the nine Traditions plan, argue, and often scheme in a rich fantasy setting with over 120 other mages. Adam and Terry give a scenic tour of Horizon from Posht, to sword eating contests, to why you should never wear white in November, also the keys to eternal life and the first guidelines on the 6th dot in each sphere.

Worlds of Darkness: Mage/Mummy the Resurrection Crossover with Joel Cotton

Worlds of Darkness: Mage/Mummy the Resurrection Crossover with Joel Cotton

Mummies, to quote the Euthanatoi “Are mummies stuck on the Wheel, or do they ride it like experts?” Originally stuck at no more than 42, a new breed of the immortal walk the earth. They fight the Wyrm in the form of Apophis but also fiercely contest the Web of Faith. Where did they come from, what can they do, and how can you use them in a Mage chronicle? Joel Cotton, veteran Mummy and Mage storyteller, shares how to integrate the undying into your game.

Tomes of Magick: Cult of Ecstasy

Tomes of Magick: Cult of Ecstasy

The Cult of Ecstasy explores the liminal spaces between the magickal and mundane and between the emotive and cerebral to return with wisdom. Plus sex, drugs, and various musical genres not exclusively rock. Adam and Terry discuss the Cult’s varied methods of exploring outer and inner spaces of experience, their history, and their magick.

Sneak Peek of Technocracy Reloaded with Travis Legge and RPG Printing Economics with Matt McElroy

Sneak Peek of Technocracy Reloaded with Travis Legge and RPG Printing Economics with Matt McElroy

Two interviews!!! Why aren’t old books available in print on demand? What’s next for RPG book publishing? Where does your $45 for a hardback go? Matt McElroy answers these questions and more in a sit down with Terry Robinson from PAX Unplugged. Then, Travis Legge gives a short sneak preview of Technocracy Reloaded, as well as how to make the Storytellers Vault work as a creator and a year in review of the Onyx Path Publishing’s Twitch Channel.

Mage Noir with Matt Webb and The Art of Mage with Rich Thomas

Mage Noir with Matt Webb and The Art of Mage with Rich Thomas

Two interviews this week! First, World War II shook the mortal world providing example upon example of how no dark forces in the shadows are required for there to be atrocities. But how did the Awakened respond? Matt Webb of Jackalope Live Action Studios talks about the setting and process for Mage Noir, a boutique LARP set in 1940s America.

Second, so why does Mage look like it does? Rich Thomas, artist, creative director, and head of Onyx Path Publishing talks with Terry at PAX Unplugged about the early history of Mage and how RPG art has changed since 1e.

A Guide to the Mage: The Ascension Tarot with S. Rune Emerson

A Guide to the Mage: The Ascension Tarot with S. Rune Emerson

The mystery and mood of Mage are heavily informed by the art and artistry on the Mage tarot deck. Every edition of the Mage Core Rulebook has featured The Magician and almost every book leads with a card or spread. What are these cards? Why are they special to Mage? What can they add to your game? Terry sits down with occult instructor and author of Nothing But a Pack of Cards, S. Rune Emerson to talk about what these 78 cards can do for your table.

Tomes of Magick: Void Engineers

Tomes of Magick: Void Engineers

Mage is often an intimate game revolving around neighborhoods, a small cast, and the hopes and perils of magick. But sometimes, Mage is about making sure space dragons don’t eat your voidship and that may take depleted uranium and some Accelerated Force Cannons. Void Engineers is very much for that second type of game. Adam and Terry dive into the first real look we have of mages in space and far beyond the protections of the Horizon. Where is the COP? Who’s Tychoides? What’s the difference between a LERMU and a GENES? Listen and find out!