The Council gets their Tradition books, the Technocracy gets their Convention books, but what about the Hollow Ones? Not necessarily Orphans, not quite a craft, these creatures of modernity claim to go back to at least the Jazz Age but how do you play one? Outcasts: A Players Guide to Pariahs was the first supplement to give more information on this collection of goths and romantics along with information on the Caitiff of Vampire and the Ronin of Werewolf. Adam and Terry talk about the Hollow Ones changing story and the role of Orphans in Mage: The Ascension.
Mage Writer James Estes Talks About Religion in Mage
James Estes, former Mage writer and current professor and library director, takes some time to talk with us about religion in Mage. Can it contribute something to our Chronicles and how should we handle it? He also shares his experiences about writing for Mage and offers advice for those thinking of contributing to Storytellers Vault.
Tomes of Magick: Hidden Lore
Mage’s Second Edition Core Rulebook had a strict page count and clocked in at fewer pages than First Edition. So what were these missing pages and where did they go? Hidden Lore was the collection of all the materials that ran over the page count and for the Second Edition Storyteller it’s your best source for additional rotes and systems as well as an entire cabal. Terry and Adam discuss what to take from it and what to leave behind in this episode of Tomes of Magick.
How to Homebrew Mage Rules with Monica Speca
Not every rule makes sense in every Mage game, but how do you figure out what to change and know when to change it? Monica Speca, developer and writer for Onyx Path Publishing walks through the design considerations for making the rules of the game fit the game you want to play. Learn about mechanics like momentum, stunts, investigation, stress, and relationship tension Jenga towers.
Tomes of Magick: Second Edition Core Book
Second Edition’s (2e) intimacy and depth is sometimes viewed as a radical departure from First Edition’s (1e) cosmic stories but what are the nuts and bolts of the differences? Was the change sudden or gradual and how was Brucato’s vision implemented in a core book? Adam and Terry talk about how mechanics, mood, setting, and metaplot changed and what you should remember when looking back on 2e’s groundbreaking release and what got left behind from 2e’s strict page count.
Darkness in Scandinavia with Erik Hoftaniska
How do you do the World of Darkness in the happiest places on earth? What’s magick like when the sun doesn’t set for weeks at a time? How does the Syndicate deal with social democracy? What are trolls really like and what is a well-pisser? Karl Erik Larsen Hoftaniska of the Symposium Podcast answers these questions and more.
Tomes of Magick: The Fragile Path: Testaments of the First Cabal
The Council of the Nine Mystick Traditions is in response to the nascent Technocracy over 450 years. After nine years of squabbling, the Council sent out the First Cabal to spread the message of the Council and counter the Order of Reason but it fell to betrayal from within. Was Heylel a traitor, savior, or insane? Victor and Terry discuss the rise and fall of the First Cabal in reviewing The Fragile Path: Testaments of the First Cabal, Mage’s in-world book on those who were there.
Hadouken! RPG Tag Team: Street Fighter RPG-Mage with Kris Newton
You’ve introduced vampires, werewolves, demons, ghosts, and even changelings into your chronicle, now what? How about a fellow who learned to electrocute people by watching electric eels? If that’s too subtle a psychic madman who got their powers from an ancient meteorite? If those sound good, listen to Kris Newton of the MegaDumbCast go through ways to jam the lore, mechanics, and mood of Street Fighter into your Mage chronicle.
Duplicity, Week 7
The events in week 7 of the Mage: the Ascension chronicle: Duplicity (#DPLCTY), between 09/15/2019 to 09/21/2019. Clay Hellstrom, Sitri Lovelace & Jonas Carter (Continuing scene from Week 6) Mage Storyteller: Kai face is twisted into a grimace of confusion, “This shits getting too weird for me man, I’m about ready to fuck the hell …
Tomes of Magick: Destiny’s Price
Mage is a game of Urban Fantasy in a gothic punk setting and Destiny’s Price helps turn a city from merely a backdrop into a character in the story. Adam and Terry discuss how cities and city life has changed in the 25 years since this book came out under the Black Dog Imprint and what has and hasn’t aged well regarding drug use, organized crime, and violent crime in the United States.

