The Deep Umbra is vast and dangerous but full of wonders. So how do you get there? Hal Case, author of Umbral Pilots for Werewolf 20 and Mage 20, talks spirit-powered spaceships, plasma klaives and Garou/Mage relations.
Show Notes
- Umbral Pilots – This book
- The Shipyard – The expansion for the book
- Dead Ends – Book of liches
- Convention Book: Void Engineers – Rev resource on Mage Space
- Arcanum House on Facebook
- Arcanum House on Instagram
- Rage Across the Heavens review on WtP
- Totem list
- Set design of Alien
- Rimrunners
- Agon RPG
Executive Producers
Oracles
Bad Company • Buck Gregory • Christopher Phillips • Derek Semsick • DrawnCap • DrunkDez • Jason Vines • Rebecca Pool • Sean Gallagher • Spartacus • The Krewe of Erebuss
Archmasters
Berto • Brad-O-the Blue • Dan Svensson • Glacial Indifference • Jeffois • Leroy Bryce • Morgan Aran • Wolf Larryson
Acolytes
Aleks • Alexia • Ambiversion • Anders S • Ben Bandelow • Blaise Hebert • Bruno Teixeira • Bryce Perry • Bubba, The Pale One • Chartan • Cig • Curtis Hendricks • Darren Hennessey • Daniel Cuppen • Daniel Scribner • Dan Svensson • David Röhe • Ean Robertson • EBG • Eric Schwenke • Gray -Trilug- H • Guy Stewart • Ia Bull • James B • Jason Kennedy • Jenna F • Jeremy Z • Jervis Johnson • Kathleen Hailperin • Kevin Fitzpatrick • Khris Kinner • Leslie Weatherstone • Lolz & stuff • Loren Jensen • Manel Canós • Matthew Proehl • Maurice Hopkins • Melissa Krause • Michael Parker • Nebero • Nikita Kleymenov • Patrick McNamara • RobH • Ryan • Ryan Kendy • Ryan Stray • Samuel Tobin • Sev Nessus • Shell Konch • Starfish • Stefan Carton • Tyler Bryan • Will Vincent • Ygard
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Terry, it was a lot of fun talking with you, and I hope we have another opportunity sometime.
Upon listening, I realized that we mentioned at the start of the episode that I’m an artist myself, but we didn’t address that beyond doing AI stuff – my Bachelor’s degree is in studio art, though I went a different direction for my Master’s. I manually created a handful of pieces for the book, though most of the art in the book is procedurally generated. I also made quite a few manual adjustments to many of the AI pieces – some were cut together from multiple separate pieces, or tweaked in various ways. And now I get the joy of having to rework the book by mid-February.