Latest News

Tomes of Magick: Dark Ages: Mage

The Sorcerers Crusade⁠ takes place during the opening shots of the Ascension War but what came before? ⁠ Dark Ages: Mage ⁠ takes place in 1230s Europe. Adam and Terry talk ⁠Fellowships⁠, ⁠Pillars⁠, and a very strange Umbra.

Minisode – Reality Deviant Book Club: Kid Eternity

Mage lists legion inspirations; what are they are what do they inform our games? First Edition core even says, “But for pure ‘manliness,’ you can’t beat Kid Eternity.” Pook and Adam see what Kid Eternity offers us.

Running Sorcerers Crusade with Victor Kinzer

We’ve finished talking ⁠Sorcerers Crusade⁠ books but how do you actually run it? Seasoned Storyteller ⁠Victor Kinzer⁠ walks through his Sorcerers Crusade chronicle and the choices he made in running the game.

Satire and Superfauna: Mystery Flesh Pit National Park with Christopher Neglein

The horrors of the World of Darkness are generally hidden but what if that weren’t an option? ⁠Christopher Neglein⁠ joins to talk about ⁠The Mystery Flesh Pit National Park⁠ RPG and how to blend the cosmic with the bureaucratic.

Tomes of Magick: Witches & Pagans

What is the state of the children of the wyck across a changing Europe? ⁠Witches and Pagans⁠ is the last Mage: The Sorcerers Crusade entry and Adam and Terry talk nature magick, sacrifice, and skyclad mysticks.

Note! This one can get a little explicit.

Fearful Symmetries: The Cosmology of William Blake with Steve Dempsey

William Blake⁠ forged a dense cosmology full of spirits, emanations and proto-gods. ⁠Steve Dempsey⁠, author of ⁠Fearful Symmetries⁠, guides us through Blake’s life, ⁠mythology⁠, and magic societies that you can drop into your game.

Mechanic Workshop Minisode: Magick Merits with Monica Speca

In this mechanics minisode, ⁠Monica Speca⁠, Exalted, Scion, and Trinity Dev joins to help Terry workshop some ways to make magick in Mage a little bit quirkier. Regular episode will be out this Saturday!

Tomes of Magick: Order of Reason

Order of Reason posits a bold and inventive direction for treating the pro-Technocracy in the Sorcerers Crusade era. Adam and Terry talk 50 guilds, the labyrinth of the Order and cutting edge kite technology.

ST Toolbox: Game, Chronicle, and Character Tenets

How can you quickly establish mood and tone in a world new to the players but familiar to their characters? Victor and Terry talk chronicle and game tenets and how to use them to dial in the game your table wants.

Tomes of Magick: The Swashbuckler’s Handbook

The Dark Fantastic often requires not just a steady blade but often a keen wit at court. Adam and Terry talk fencing, Ars Cupiditae, and the hidden machinations of the High Guild and Ksirafai in The Swashbuckler’s Handbook.

\